Horde Rogue Racials
These are the advantages that you will see when selecting any of the rogue playable Horde races in World of Warcraft. These racial benefits are sometimes known simply as racials. To see the Good Rogues recommendations for race, check this post. To explore the math behind those recommendations, check out ShadowPanther’s spreadsheet. Descriptions of the various races are taken from the World of Warcraft Race pages.
Horde
Orcs
The savage, green-skinned Orcs are one of the most prolific races of Azeroth. They are commonly believed to be brutal and mindless, possessing no humanity or empathy for other races. Born on the hellish world of Draenor, the Orcs were brought into the kingdom of Stormwind through the dimensional gateway known as the Dark Portal and forced to wage war on the Humans. Although few are aware of their history, the Orcs once cultivated a noble, Shamanistic society on the world of Draenor. Tragically, the proud Orc clans were corrupted by the Burning Legion and used as pawns in the Legion’s invasion of Azeroth. The Orcs managed to rebel, however, and they were ultimately able to help turn the tide against their demon masters. Led by the young Warchief, Thrall, the Orcs have reclaimed their strength and honor. Now, the Orcs stand ready to fight not for the sake of conquest, but for their right to survive in their adopted world.
- Blood Fury: Increases Attack Power by ((Level *4)+2) per character level (322 at 80). Lasts 15 seconds. 2 minute cooldown.
- Hardiness: Duration of stun effects reduced by an additional 15%.
- Command: Damage done by Death Knight, Hunter and Warlock pets increased by 5%.
- Axe Specialization: Expertise with Axes and Fist Weapons increased by 5.
Blood Elves
For nearly seven thousand years, the high elves cultivated a shining magical kingdom deep within the forests of northern Lordaeron. But five years ago, the undead Scourge invaded Quel’Thalas and drove the elves to the brink of extinction. Led by the evil death knight Arthas, the Scourge destroyed the mystical Sunwell, thereby severing the elves from the source of their arcane power. Though the scars of that conflict are evident, the remaining elves have banded together and retaken much of their homeland. Calling themselves “blood elves”, these grim survivors are committed to regaining the vast powers they once commanded. Inspired by the leadership of their beloved prince, Kael’thas Sunstrider, the blood elves now seek out new sources of arcane magic and the means of defending their land against the undying horrors of the Scourge.
- Arcane Affinity: Enchanting skill increased by 10.
- Arcane Torrent: Silences all enemies within 8 yards for 2 sec and restores 15 of your Energy.
- Magic Resistance: Reduces the chance you will be hit by spells by 2%.
Undead
Having broken free from the tyrannical rule of the Lich King, a renegade group of undead seek to retain their own free will while destroying all those who oppose them. Known as the Forsaken, this group is dedicated to serving their leader, the banshee queen Sylvanas Windrunner. These dark warriors have established a secret stronghold beneath the ruins of Lordaeron’s former capital city. Situated deep beneath the cursed Tirisfal Glades, the labyrinthine Undercity is a sprawling bastion of evil. Within its shadowy confines, Sylvanas’ royal apothecaries scramble to develop a devastating new plague – one which will not only eradicate their hated Scourge rivals, but the rest of humanity as well. To further their dark aims, the Forsaken have entered into an alliance of convenience with the primitive, brutish races of the Horde. Holding no real loyalty for their newfound comrades, the Forsaken have duped them into fighting against their common enemy – the Lich King. Only time will tell how these disciples of doom will fare in their mission of vengeance.
- Will of the Forsaken: Removes any Fear, Charm or Sleep effect.
- Cannabilize: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
- Underwater Breathing: Underwater breath lasts 233% longer than normal.
- Shadow Resistance: Reduces the chance you will be hit by Shadow spells by 2%.
Trolls
The vicious Jungle Trolls, who populate the numerous islands of the South Seas, are renowned for their cruelty and dark mysticism. Barbarous and superstitious, the wily Trolls carry a seething hatred for all other races.
One tribe, however, was forced to overcome its prejudices when it encountered the Orc Warchief, Thrall, and his mighty Horde. The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, were nearly destroyed by a band of aquatic Murlocs, but Thrall and the Horde managed to save them. In return the grateful Trolls swore an oath of eternal allegiance to the Horde.
Led by the cunning Shadow Hunter, Vol’jin, the Darkspear Trolls now make their home in Durotar along with their Orcish allies. Their village, named after their fallen tribal elder, Sen’jin, lies along the eastern coast of the harsh, rocky land. The Darkspear tribe also occupies tracts within the nearby jungles of the Echo Isles.
As part of the Horde, the Trolls have extended their loyalty to the mighty Tauren, but they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.
- Berserking: Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. 3 minute cooldown.
- Regeneration: Health regeneration increased by 10%. 10% of total Health regeneration may continue during combat.
- Beast Slaying: Damage dealt versus Beasts increased by 5%.
- Throwing Specialization: Your chance to critically hit with Throwing Weapons is increased by 1%.
- Bow Specialization: Your chance to critically hit with Bows is increased by 1%.
- Da Voodoo Shuffle: Reduces the duration of all movement impairing effects by 15%. Trolls be flippin’ out mon!

